

I've even set Britain's sub forces into 5 task forces set to raid convoys and individually set them to the area around the Isle of Man in case French forces were sneaking through there. At the very least, France should be incapable of moving an invasion through these zones due to there being insufficient superiority in the sea zone, never mind actually being intercepted. I have 7 of these task forces dispersed between all the western sea zones of France. That's all well and good except that I keep my patrol fleets consistong solely of destroyers and light cruisers to ensure maximum speed along with surface detection and have individual repair turned on to allow rapid repair while the rest of the task force still patrols. but most people havent bothered to try understand naval battles, and it is much easier to say that ai cheats instead of admitting that they doesnt know what they are doing. If given orders the right way, fleets will stay operative and prevent this from happening. and while small portions of their fleet keep your still operating fleets busy with minor battles, their invasion force can easily invade without involvement from your fleets. It is the player who usually mess up, which result in ships (and entire fleets) being in repair mode -> ai get superiority for a short while. The fact is that medadaddy is absolutely correct No use having that 40 knots Destroyer or Light Cruiser teamed up with that pre-war Battleship at 25 knots :)Īlot of people keep bringing up this thing, that the ai cheats and ignore rules.
Hearts of iron 5 naval invasion upgrade#
*EDIT: Since MtG, played as USA, UK, SU, Japan, Mexico, France, Germany & China and naval has always played out exactly as expected unless i messed up and forgot to set the compositions/repair and engagement rules.ĮDITED EDIT: Upgrade your ship designs and try to have similar speed composition forces. I've not seen it myself*, but tend to ensure I always have fleets active : so set compositions of the task forces set engagement rules set repair rules and always have reserves for the forces I have set to repair rather than not, because otherwise your green sea regions can quickly become unsafe when all your ships & boats are headed to repair. Just because something was correct 50,000 hours ago doesn't make it so if Paradox slips in a glitch or AI boost with DLC. I'd also point out that number of hours gives no clout when the vast majority of them were from before a major change to the naval system. You can bet though that if I try to do the same thing anywhere near the IJN that a 24 stack army is about to vanish. No surface battles aside from maybe a single French sub getting sunk and no loss plane attacks. Despite having naval bombers, 10 destroyer/light cruiser patrols, 10 submarine groups set to attack transports, and a death fleet set to steam out and blow up anything suspicious, I still get landings on the islands surrounding great Britain and even from across the channel even with all that and Gibralter cut off from French use. When I play as unaligned Britain, I declare on France and deploy the royal navy against their west coast. Originally posted by flyboymb:Has to be ignoring the rules. I'd say its just a learning to play issue :) If you have (say) 10 patrol Fleets in 1 sea region then it'd only take 10 single-force subs to potentially tie them up and then 1 sub to support the invasion for the invasion to be viable.

Is this a bug, am I doing something wrong or should I just ignore navy entirely and just put that extra workforce into making more divisions and just protect the coast from inside?Īll you/they need to do is get the superiority for 1 second in order to launch a naval invasion.įor example, tie all the fleets on the appropriate missions down and have a few to support naval invasion. I have complete control over those regions, both sea and air, and it seems like AI either ignores those rules (you know, the "you have to have control along the invasion line" rule) or they just somehow teleport their forces there without even entering my protected sea/ocean regions. It does not matter how many hundreds of planes I have in the air or how many hundreds of ships I have across my entire coast, naval invasions still happen. Originally posted by Fingusa of the East:So, I do not know what am I doing wrong here but since MtG, I cannot physically stop AI invasions from happening.
